In the world there are already 2.2 billion. According to the report of the analytical company Newzoo, in 2015 the gaming industry has brought $ 91. 8 billion, and in 2016 this amount rose to $ 101. 1 billion. It is expected that in 2017 the profit will reach $ 109 billion. Last year, Steam, the largest platform for the digital distribution of video games, brought $ 3.5 billion. In the Steam catalog over 7 thousand. Video games. Every day, at least 8 million people use the platform. The greatest number of gamers plays in Dota 2 and CS: GO - the most popular cyber sport disciplines, which also attract the opportunity to trade virtual objects. Nevertheless, out of 2.2 billion gamers, only about 130 million (6%) are involved in such a trade (which already brought in $ 3 billion in profits). Why are the remaining 94% of gamers still not part of this market? Due to technological limitations, billions of gamers can not trade virtual objects with each other - existing gaming universes are not connected to each other in any way. Gamers extract expensive and rare items that do not bring real benefits, not to mention the possibility of compensating for time and effort. Evolution of technology of blocking and smart contracts allowed to solve this problem. DMarket company creates the same marketplace for global trade in virtual objects from any game and on all platforms. Items extracted in game worlds can be sold, exchanged or valued in one click. Let's say you have a rare armor from The Witcher 3: Wild Hunt, and in GTA V you need a new machine. On DMarket, you can exchange armor for a car, or simply sell them for real money. The only currency of the DMarket platform is DMarket Token. The first phase of the sale of tokens will take place on August 17, 2017 and will last 4 days. According to the founder and CEO of the platform of Vladimir Panchenko, DMarket tokens will become the main currency of the new gaming economy. Gamers of all games, without exception, will use them for sale, purchase, exchange, made on a new marketplace. "The number of transactions inside the platform will grow with time, as will the demand for tokens. At the same time, their number is strictly limited. This is the best guarantee of the value of DMarket tokens, "- emphasizes Vladimir Panchenko. The next "window" of opportunities for investors will open in November 2017, during the second round of sales of DMarket tokens. Their cost compared to the first round will grow by 25% (750 DMarket tokens per 1 ETH). The company does not plan to issue additional tokens after the completion of the second round. DMarket team: Vladimir Panchenko, the leader in the sale of virtual items, Alexander "ZeroGravity" Kochanovsky, the founder of the cyber-sport organization Natus Vincere, Sergey Nemes, the block-development specialist, and Andrey Khavryuchenko, senior developer of DASH crypto currency. The companies are also helped by the leaders of the gaming industry: Evgeny Grigorovich from GSC Game World (S. R, Cossacks), Denis Dovgopolyi, founder of GrowthUP Group, Oleg Yavorsky, co-founder of Vostok Games (Survarium), Brian Kerr is Managing Director at GL Ventures, Founder and SEO Fnatic Gear, Oren Cluff is Managing Director of Intersection Capital (total sales among various Companies and the amount of transactions - $ 2 billion). More about DMarket on the official site.