The revenue of participants in the virtual and augmented reality market will at least double annually in the next four years. This forecast was made by the analytical firm IDC.
According to the company, today the market for products and services related to AR / VR-technologies is estimated at $ 11.4 billion - mainly sales of software, games and other entertainment content, as well as providing devices with devices. By 2021, the total earnings of the nascent industry have reached almost 215 billion, an increase of almost 19 times.
IDC also provides a breakdown of AR / VR industry revenue by region. This year, they will earn $ 3.2 billion in the United States, $ 3.0 billion in the Asia-Pacific region, and $ 3.0 billion in Western Europe. However, in the next couple of years, Asia will overtake America and will grow at a faster rate until at least 2019. And by 2021, Western Europe will replace the ATR on the second line of the rating.
The leading sector of the industry will be consumer products, followed by industrial applications of virtual and augmented reality technologies - but this is in America and Europe. In Asia, the second and third lines are occupied by AR / VR products for education and retail.
Currently, non-entertainment applications of AR / VR are led by trade (virtual reality, for example, is great for demonstrating to potential buyers of real estate, and AR technologies help quickly "try on" a virtual copy of new clothes) - for solutions for demonstration in retail Account for 442 million of the total revenue of the industry.
362 million will spend this year on AR / VR for development of assembly processes and security, 309 million - for solutions for production processes. However, by 2021 the leadership in the non-consumer segment will be occupied by such applications of AR and MK as maintenance of production equipment ($ 5.2 billion) and maintenance of public infrastructure ($ 3.6 billion).
As for the entertainment sector, according to IDC, only AR- and VR-games in 2021 will spend 9.5 billion dollars. For comparison, the sales of traditional game industry companies in 2016 amounted to a total of $ 91 billion.