Why quests are popular all over the world

27 February 2018, 14:05 | The Company
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However, what the virtual game does not give is immediate human communication, tactile contact, the mutual exchange of energies, thoughts and feelings. Reality wins in competition with the virtual world. Quest is a reality in which you feel everything with your own skin, smell and get a drive from exciting adventures. This is the main reason for their popularity and rapid spread throughout the world.

Let's try to understand the mystery of the success of quests, and let's list their attractive sides:.

- According to psychologists, strong emotions exacerbate the taste for life. This is the secret of the popularity of extreme sports, horror and disaster films and action quests. By the way, when watching movies and visiting such entertainments, there are age limits. With strong emotions, adrenaline is synthesized in the body, the organism experiences a shake, endurance is increased.

- Quest rooms help you get rid of fears, learn how to behave properly in extreme situations. A person who has gained experience in the game becomes more resistant to real dangers, does not panic, retains control over the situation.

- Winning the game strengthens confidence in yourself, in the ability to cope with any complex problem. At the person the mood rises, vital tone, there are forces for the decision not game, and the present vital puzzles.

- Unquestionable value of the quest - team interaction. You can not win alone, you need cohesive collective action. This is the reason that families play, using the wonderful opportunity to fill the lack of communication between parents and children, pass on knowledge and skills to the younger generation, win sincere respect for the household.

- Participation in the game shows character traits, which are unnoticeable in everyday life. For this reason, quests are popular with corporate executives and personnel officers who, observing the game, receive useful information about employees, their psyche features, abilities and talents.



The infrastructure of the quests is especially developed in the metropolitan cities of Europe. For example, in the London escape rooms there is an abundance of themed games and anyone can choose a quest for interests:.

Quests are a one-time entertainment. The second time to play the same game is not interesting. However, given the growing demand, business is developing, an entire army of creative workers are developing new fascinating stories and adventures.

Based on materials: nowescape.com



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