How did mobile games affect the development of the industry?

23 February 2018, 13:31 | The Company
photo УРА-Информ
Text Size:

Active development and integration of technologies have transformed a mobile phone or tablet computer not just into a communication tool and a tool for office programs. Almost any digital gadget can also become a tool for entertainment. Where there is entertainment, there are always games in the forefront. Today they are most often downloaded by users of mobile devices, and they dictate how the entertainment industry will develop in the coming years.

Immediately talk about the negative impact. Considering that games on a smartphone or tablet are a profitable business for developers, almost all applications are aimed at monetization. It's not just about one-off purchases on store pages, but also transactions inside games, applications like Vulcan casino https: // vulkandeluxe2. net, other services, where you need to make deposits. All this leads to the fact that often inveterate players with a smartphone in their hands spend half a month's salary in exchange for virtual entertainment.

Mobile games, on a smartphone or tablet, have caused more involvement of the audience in the gameplay in general. More and more people spend all their free time at the screen, substituting priorities and preferring entertainment to the detriment of something else. Therefore, it is worth remembering when games can harm your work, study, relationships, when they need to be put aside, breaking away from the virtual world. Spend money on mobile games like Volcano Luck, mob. version of the casino or purchase inside your favorite multiplayer game, it should be with a clear understanding of how much you can spend without harm to your personal budget, what to risk is not worth it and whether you should spend money in general.

With the advent of non-stationary gadgets for almost every user, the age range of the gamer audience. Previously, computer games were primarily for male people aged between 17 and 24, today the average age of the player has grown to 27 years.

In the US and some Western countries, this figure is even higher - 32-34 years.

The games began to attract people over the age of 50, and as for children, about 90% of all young users of mobile devices from 2 to 7 years do not run anything on the mobile device except for games.

Interestingly, mobile games have instilled gaming habits of the weaker sex. According to statistics, now girls play games only a little less often guys - 40% of all players of mobile applications refer to the beautiful sex.

Based on materials: vulkandeluxe2.net



Add a comment
:D :lol: :-) ;-) 8) :-| :-* :oops: :sad: :cry: :o :-? :-x :eek: :zzz :P :roll: :sigh:
 Enter the correct answer